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Macademic for Students and Teachers (Quantum Leap)(1992).iso
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Daleks.doc
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Documentation for the Game of >DALEKS<
---------------------------------------
by David S. Rose [Compuserve 70210,563]
PROGRAM NAME: Daleks
AUTHOR: Johan Strandberg
VERSION: 0.3
DATE WRITTEN: April 2, 1984
ICON: A Dalek
SUMMARY
A positively addicting strategy/action game in which you attempt to
out-maneuver dozens of tiny robots who are intent upon achieving your
destruction. If in the process of this they happen to collide with each
other, both miscreants are themselves destroyed. The longer you stay alive,
the more of them collide, and the higher your score.
RULES OF THE GAME
1. The object of the game is to survive, while avoiding the little robots
(called Daleks). The more Daleks that perish in the process, the higher
your score.
2. The game works in rounds. First it is your move, and you can go to any
one of the eight spaces immediately surrounding you (indicated by the
arrows), or you can stay in the same place. You move by using the
mouse.
3. As soon as you have moved, the Daleks take their turns, following the same
rules (although they will always move, never staying in the same place.)
Their single purpose in life (?) is to get you, so they will always move
toward you. All the Daleks move simultaneously.
3. If a Dalek (after his move) ends up in the same place as you (after your
move), you are dead, and the game ends. This requires you to think at
least one move ahead. On the other hand, the game is absolutely fair and
logical.
4. If two Daleks run into each other in the course of their move, they both
perish and turn into a pile of scrap at the point of their demise.
This scrap pile is lethal to other Daleks if they run into it in the
process of chasing you.
5. You have three tools to help you in your escape, which can be used either
from the menu or from the keyboard: The Sonic Screwdriver is usuable once each round, and emits a squeal which immediately kills any Dalek in any of
the eight spaces immediately adjacent to you without leaving a pile of
scrap. It can be activated by pressing S on the keyboard.
6. The Teleporter is usable as often as you dare, and simply picks you up
and puts you down somewhere else on the board. If you teleport on top of
a Dalek, you die. It can be activated by pressing T on the keyboard.
7. Finally, there is your Last Stand, which is an accelerated way of standing
still while the Daleks keep moving toward you until either (A) they get
you, or (B) they all run into scrap heaps or each other. If the former, the
game ends, if the latter, you proceed to the next screen. This can be
activated by pressing L on the keyboard.
8. When you manage to kill the last Dalek on the screen, you get a new screen
with a greater number of Daleks, and a rejuvinated Sonic Screwdriver.
The game ends when you are finally killed, and if your score is halfway
decent, you are asked to enter your name for inclusion in the High Score
scoreboard. If you want to accept the default name (the same as last time)
just press return.
9. When (or if) you finish the game, COMMAND-N will start you off on a New
Game, and COMMAND-Q will Quit the game and return you to the desktop.
GAME STRATEGY (Courtesy of Chris Allen, ICCA Forum)
1. During the first 2 or 3 rounds, use the Sonic Screwdriver only if you can
kill 2 or 3 Daleks. The Teleport is better here, because the Sonic
Screwdriver kills without leaving scrap piles, which are the main cause
of premature mortality among Daleks.
2. The key to all rounds are the scrap piles of Daleks. Get as many as you
can, and you can hide behind them. If there is a pile between you and all
the Daleks, you may use Last Stand and survive (just keeps you from having
to wait to kill them all).
3. The more crowded the later rounds are, the more the key of the game
becomes running as long as you can before Teleporting. The Daleks get so
crowded that there are scrap piles everywhere. Use the Sonic Screwdriver
if it will allow you to run further, thus causing more Daleks to crash into
each other trying to reach you.
4. Teleporting is OK if there are many scrap piles and few Daleks, since you
will never Teleport into a pile.
NOTES
1. DALEKS was written during the middle stage of the Macintosh development
project, when Johan Strandberg was at Apple.
2. The name Daleks comes from the British Broadcasting System television
progam "Dr. Who" which was (is) broadcast in the U.S.A. by the Public
Broadcasting System.
3. This game is based on an old game of similar design called "Escape"
4. The High Score scoreboard is not saved when you Quit the program unless you
continually delete the "Scor" resources.
5. For an interesting demonstration of the 3-D routines in the QuickDraw
ROM package, select "About Dalek" from the Apple menu. ( bombs on 512k)
6. The highest score reported so far (we skeptically convey) is a score of
over 7,000. Most good players will routinely score in the 1,000+ range,
often reaching into the 2,000's.